DataLife Engine > Cursor effektleri > Cursoru teqib eden shekiller kodu

Cursoru teqib eden shekiller kodu


13 fevral 2010. Author: Miri376
Cursoru teqib eden shekiller kodu

Bu kodla siz cursoru teqib eden shekiller vere bilersiniz(meselen saytinizin adini herf-herf shekil kimi duzeldib her hansi bir sayta yukleyin)

<!-- This Script is from Azeri.at.ua, Coded by:Miri376-->
<div id="dot0" style="position: absolute; visibility: hidden; height: 11; width: 11;">
    <img src="Seklin adresi" height="11" width="11" />
</div>
<div id="dot1" style="position: absolute; height: 11; width: 11;">
    <img src="Seklin adresi" height="11" width="11" />
</div>
<div id="dot2" style="position: absolute; height: 11; width: 11;">
    <<img src="Seklin adresi" height=11 width=11>
</div>
<div id="dot3" style="position: absolute; height: 11; width: 11;">
    <img src="Seklin adresi" height="11" width="11" />
</div>
<div id="dot4" style="position: absolute; height: 11; width: 11;">
    <img src="Seklin adresi" height="11" width="11" />
</div>
<div id="dot5" style="position: absolute; height: 11; width: 11;">
    <img src="Seklin adresi" height="11" width="11" />
</div>
<div id="dot6" style="position: absolute; height: 11; width: 11;">
    <img src="Seklin adresi" height="11" width="11" />
</div>


<!-- hide code

var nDots = 7;

var Xpos = 0;
var Ypos = 0;

  // fixed time step, no relation to real time
var DELTAT = .01;
  // size of one spring in pixels
var SEGLEN = 10;
  // spring constant, stiffness of springs
var SPRINGK = 10;
  // all the physics is bogus, just picked stuff to
  // make it look okay
var MASS = 1;
// Positive XGRAVITY pulls right, negative pulls left
// Positive YGRAVITY pulls down, negative up
var XGRAVITY = 0;
var YGRAVITY = 50;
// RESISTANCE determines a slowing force proportional to velocity
var RESISTANCE = 10;
  // stopping criterea to prevent endless jittering
  // doesn't work when sitting on bottom since floor
  // doesn't push back so acceleration always as big
  // as gravity
var STOPVEL = 0.1;
var STOPACC = 0.1;
var DOTSIZE = 11;
  // BOUNCE is percent of velocity retained when
  // bouncing off a wall
var BOUNCE = 0.75;

var isNetscape = navigator.appName=="Netscape";

  // always on for now, could be played with to
  // let dots fall to botton, get thrown, etc.
var followmouse = true;

var dots = new Array();
init();

function init()
{
    var i = 0;
    for (i = 0; i < nDots; i++) {
        dots[i] = new dot(i);
    }
    
    if (!isNetscape) {
        // I only know how to read the locations of the
        // <LI /> items in IE
        //skip this for now
        // setInitPositions(dots)
    }
    
    // set their positions
    for (i = 0; i < nDots; i++) {
        dots[i].obj.left = dots[i].X;
        dots[i].obj.top = dots[i].Y;
    }
    
    
    if (isNetscape) {
        // start right away since they are positioned
        // at 0, 0
        startanimate();
    } else {
        // let dots sit there for a few seconds
        // since they're hiding on the real bullets
        setTimeout("startanimate()", 1000);
    }
}



function dot(i)
{
    this.X = Xpos;
    this.Y = Ypos;
    this.dx = 0;
    this.dy = 0;
    if (isNetscape) {    
        this.obj = eval("document.dot" + i);
    } else {
        this.obj = eval("dot" + i + ".style");
    }
}


function startanimate() {    
    setInterval("animate()", 20);
}


// This is to line up the bullets with actual LI tags on the page
// Had to add -DOTSIZE to X and 2*DOTSIZE to Y for IE 5, not sure why
// Still doesn't work great
function setInitPositions(dots)
{
    // initialize dot positions to be on top
    // of the bullets in the <ul />
    var startloc = document.all.tags("LI");
    var i = 0;
    for (i = 0; i < startloc.length && i  SEGLEN) {
        var springF = SPRINGK * (len - SEGLEN);
        spring.X += (dx / len) * springF;
        spring.Y += (dy / len) * springF;
    }
}


function animate() {    
    // dots[0] follows the mouse,
    // though no dot is drawn there
    var start = 0;
    if (followmouse) {
        dots[0].X = Xpos;
        dots[0].Y = Ypos;    
        start = 1;
    }
    
    for (i = start; i  0) {
            springForce(i-1, i, spring);
        }
        if (i < (nDots - 1)) {
            springForce(i+1, i, spring);
        }
        
        // air resisitance/friction
        var resist = new vec(-dots[i].dx * RESISTANCE,
            -dots[i].dy * RESISTANCE);
        
        // compute new accel, including gravity
        var accel = new vec((spring.X + resist.X)/MASS + XGRAVITY,
            (spring.Y + resist.Y)/ MASS + YGRAVITY);
        
        // compute new velocity
        dots[i].dx += (DELTAT * accel.X);
        dots[i].dy += (DELTAT * accel.Y);
        
        // stop dead so it doesn't jitter when nearly still
        if (Math.abs(dots[i].dx)  0) {
                dots[i].dx = BOUNCE * -dots[i].dx;
            }
            dots[i].X = width - DOTSIZE - 1;
        }
        if (dots[i].X < 0) {
            if (dots[i].dx

Kodda "Sheklin adresi" olan yerlere sizin istediyiniz sheklin yerleshdiyi sehifenin adresini yazin ve hazirdi
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